Terrorists
Terrorists
16:10
Terrorists win
Counter-Terrorists
Counter-Terrorists
Key moments
Best player of the team
One from each side: picked by match rating, ties broken by damage.
Terrorists
win
Rating
1,78
Фраги
31–13–6
+/−
+18
K/D
2,38
Damage
118
KAST
77%
HS %
42%
ELO
+52
Total damage
3 078
Damage taken per round
64
Rounds
26
MVP
5
Entry frag
3/6 · 50%
Clutches
1/2 · 1v2
Multi-kills
2K×9 · 3K×1 · 4K×1
Defuses
1
Accuracy
16% · 96/590
Grenades thrown
24
Grenade damage
149
Enemies flashed
6
Kills on blinded
5
Trade kills
5
Average distance
20 m
Longest shot
55 m
Counter-Terrorists
Rating
1,66
Фраги
25–16–6
+/−
+9
K/D
1,56
Damage
131
KAST
77%
HS %
32%
ELO
-52
Total damage
2 886
Damage taken per round
80
Rounds
22
MVP
6
Entry frag
6/7 · 86%
Clutches
0/7
Multi-kills
2K×4 · 3K×3
Bomb plants
1
Accuracy
21% · 101/471
Grenades thrown
32
Grenade damage
175
Enemies flashed
16
Kills on blinded
7
Trade kills
5
Average distance
18 m
Longest shot
42 m
Teams by the numbers
Terrorists Terrorists win
100–84 · Damage 10 768| Player | Rating | K | D | A | +/− | K/D | Damage | KAST | HS % | Accuracy | Grenades | Trades | Entry frag | Clutches | Multi-kills | Bomb | MVP | ELO |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
1
D77
|
1,78 | 31 | 13 | 6 | +18 | 2,38 | 118 | 77% | 42% | 16%/590 | 24 · 149 | 5 | 3/6 | 1/2 · 1v2 | 9×2 1×3 1×4 | 1 | 5 | +52 |
|
2
-ghost-
|
1,68 | 30 | 16 | 2 | +14 | 1,88 | 103 | 85% | 30% | 23%/466 | 29 · 91 | 2 | 5/9 | 0/3 | 9×2 2×3 | — | 5 | +52 |
|
3
50cent
|
1,00 | 16 | 20 | 12 | -4 | 0,80 | 85 | 69% | 50% | 15%/536 | 24 · 50 | 4 | 2/4 | 0/1 | 1×2 2×3 | — | 3 | +52 |
|
4
SAMARKAND YAVERNULSA
|
0,78 | 13 | 10 | 4 | +3 | 1,30 | 53 | 42% | 62% | 10%/395 | 31 · 141 | 2 | 0/1 | 0/2 | 3×2 1×3 | 2 1 | 1 | +52 |
|
5
Onepunch
|
0,65 | 8 | 17 | 14 | -9 | 0,47 | 45 | 65% | 13% | 18%/221 | 45 · 341 | — | 1/4 | 0/1 | — | 2 | — | +52 |
|
6
ROPZ
|
0,43 | 2 | 8 | 3 | -6 | 0,25 | 35 | 75% | 50% | 21%/58 | 16 · 55 | — | 0/2 | — | — | — | — | +52 |
| 7 JuDoVauV ORG | 0,09 | 0 | 0 | 0 | 0 | 0,00 | 0 | 4% | 0% | 0%/33 | — | — | — | — | — | — | — | +52 |
| 8 РССР <02 | 0,06 | 0 | 0 | 0 | 0 | 0,00 | 0 | 0% | 0% | — | — | — | — | — | — | — | — | +52 |
Counter-Terrorists Counter-Terrorists
83–96 · Damage 9 503| Player | Rating | K | D | A | +/− | K/D | Damage | KAST | HS % | Accuracy | Grenades | Trades | Entry frag | Clutches | Multi-kills | Bomb | MVP | ELO |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
1
RATHANI O'YNASHI.
|
1,66 | 25 | 16 | 6 | +9 | 1,56 | 131 | 77% | 32% | 21%/471 | 32 · 175 | 5 | 6/7 | 0/7 | 4×2 3×3 | 1 | 6 | -52 |
|
2
meduza
|
1,09 | 20 | 21 | 5 | -1 | 0,95 | 84 | 69% | 30% | 29%/270 | 18 · 106 | 2 | 4/7 | 0/3 | 3×2 1×3 | 1 | 3 | -52 |
|
3
Arx
|
0,85 | 17 | 19 | 3 | -2 | 0,89 | 62 | 52% | 41% | 26%/206 | 2 · 0 | 2 | 3/4 | 0/2 | 5×2 1×3 | 2 | 1 | -52 |
|
4
get
|
0,84 | 13 | 13 | 8 | 0 | 1,00 | 69 | 50% | 31% | 34%/202 | 12 · 0 | 1 | 1/3 | 2/2 · 1v4 | 1×2 1×3 1×4 | 1 | 2 | -52 |
| 5 Samuray | 0,79 | 0 | 0 | 0 | 0 | 0,00 | 0 | 100% | 0% | — | — | — | — | — | — | — | — | -52 |
|
6
OYBE_WO'TA
|
0,53 | 3 | 5 | 1 | -2 | 0,60 | 32 | 50% | 33% | 6%/87 | 8 · 46 | 1 | — | — | 1×2 | — | — | -52 |
|
7
HILFIGER;
|
0,34 | 3 | 5 | 0 | -2 | 0,60 | 35 | 25% | 33% | 26%/50 | 2 · 0 | — | 1/2 | 0/1 | 1×2 | — | — | -52 |
|
8
PaPaY*
|
0,11 | 2 | 16 | 4 | -14 | 0,13 | 38 | 37% | 50% | 13%/319 | 7 · 0 | — | 0/2 | 0/2 | — | 1 | — | -52 |
| 9 DDDDDDDDDDDDDD | 0,06 | 0 | 0 | 0 | 0 | 0,00 | 0 | 0% | 0% | — | — | — | — | — | — | — | — | -52 |
| 10 o99 | 0,03 | 0 | 1 | 0 | -1 | 0,00 | 0 | 0% | 0% | 0%/1 | — | — | — | — | — | — | — | -52 |
What the columns mean
- Rating — an overall score of how useful a player was in the match; 1.00 is average.
- KAST — the share of rounds where a player got a kill, an assist, survived or traded.
- Damage — average damage per round.
- Entry frag — opening kills and the share of them that worked out.
- Clutch — a round won alone against several opponents.
- Multi-kills — rounds with two or more frags.
The numbers cover the whole match: the game plugin does not record round numbers, so there is no «which round the clutch happened in» timeline here.